PDA

View Full Version : Alienware L4D2 Tournament Team Strats, Matches and Discussion



diabolical
02-02-2010, 12:39 PM
Alright folks, the time started to count down on the matches. For those of us who are registered with the website, I'm sure you guys got the mass e-mail disseminated on the First Round for the tournament. Here's what I got:

Hello,

A new match has been added for your Alienware Arena Left 4 Dead 2 L4D2 Zombie Onslaught - Versus Tournament team.

Home Team: NoStrats Gaming

Away Team: The Rushing Party

Round: Round 1

Map: Dead Center

The deadline to play this match is: Thursday, February 4th

Someone from your team should log into your Match Scheduling Thread on the Alienware Arena website and begin posting to agree on a match date and time with the other team:

http://www.alienwarearena.com/account/match-thread/4194/

If the above link does not work, you can reach the Match Scheduling Thread for this match by logging in to your Control Panel at http://www.alienwarearena.com/ and then clicking on My Events and accessing your matches for the Left 4 Dead 2 L4D2 Zombie Onslaught - Versus Tournament event.

Please remember that although you are allowed to communicate with the other team via any means you like, ONLY POSTS TO THE MATCH SCHEDULING THREAD ARE ACCEPTED AS EVIDENCE OF MATCH SCHEDULING. We strongly suggest that you use the Match Scheduling Thread AND contact the team via IRC or other methods to ensure they are also using the thread.

Use of the thread is REQUIRED in order for the Match Network Client to automatically start your match when it's time for you to play.

If you have any questions, please contact a support official at http://support.cevo.com (file a ticket in the appropriate Alienware Arena section).

Best of luck in your upcoming match!

Alienware Arena Left 4 Dead 2 Team

website: http://www.alienwarearena.com
support: http://support.cevo.com

diabolical
02-02-2010, 12:40 PM
I've highlighted the important things in the message. Kata, if you can help us get around to this it would be great, or if someone else on the team would like to say anything about it. I'm proposing that we set the match for 9pm on Thursday. How does that sound for everyone? Actually, I just reread the message and we have UNTIL thursday for the match... so if anyone has any particular preference...

Stan Darsh
02-02-2010, 12:59 PM
yea so that means we have to have the match BEFORE thursday....

i'm around at night, wednesday at 10 prolly and tonight after 1030

diabolical
02-02-2010, 01:08 PM
Hmmm, what do you guys think for tonight after 1030... like 11pm? I'm going to reschedule it to that??? stan, i need you to do me a favor. I'm at school right now. speak with robot, kata and camarada when you can and ask them if tonight is ok. i'm redoing the schedule for tonight

diabolical
02-02-2010, 01:10 PM
as of right now, the match has been scheduled for tonight at 10pm CST or 11pm EST for those of us on the east coast.

Stan Darsh
02-02-2010, 03:13 PM
alright i will

diabolical
02-02-2010, 03:31 PM
Message from Rooster, NoStrats Gaming:

Hello Diabolical, Greetings from NoStrats Gaming! I will talk to my team ASAP and figure out what date/time is the best for us. If you wish to contact us other then match comment, please do so at our site or IRC. www.nostratsgaming.com irc://irc.gamesurge.net/NoStrats

Also I found this useful link on their website (thanks NoStrats Gaming!): http://www.alienwarearena.com/account/client/
It's an anti-cheat program that needs to be installed prior to playing the match.

And the rules...

ALIENWARE ARENA

Zombie Onslaught Left 4 Dead 2 Versus Tournament

Game Play Rules

Welcome to the Left 4 Dead 2 - Zombie Onslaught Tournament. These rules (these “Game Play Rules”) set forth the rules of game play for the Left 4 Dead 2 - Zombie Onslaught Tournament (the “Tournament”) presented by Alienware, Corp. (“Alienware”) and iGames, Inc. (“iGames”). Alienware and iGames are, collectively, the “Sponsors.” These Game Play Rules are part of the Official Rules located at http://www.alienwarearena.com/event/zombie-onslaught/ and are incorporated therein. Please read the Game Play Rules carefully before submitting an entry or participating in the Tournament as these Game Play Rules contain important information about the rules and format of the Tournament.

1. Definitions.

1.1. Approved Team - A Team that has been guaranteed a Tournament slot by first come, first served, based on when registration for the Team is complete.

1.2. Campaign - A set of Maps that together form one theme.

1.3. Disputes - A controversy and/or difference of opinion over which Teams or Players disagree or debate and present to an Official for a decision.

1.4. Disqualification - The removal of a Team or Player from the Tournament by an Official for violation of either the Official Rules or these Game Play Rules.

1.5. Forfeit - The act of voluntarily admitting a defeat during the Tournament, thereby surrendering victory of the Round, Match or Tournament (as applicable) to the opposition or having a victory or opportunity to play Round(s) or Match(es) revoked by an Official due to Player/Team violation of the Official Rules or Game Play Rules.

1.6. Handle - A Player or Team pseudonym used for identification of Players or Teams during the Tournament.

1.7. Infected - The special zombies in the Left 4 Dead 2 game.

1.8. Lag Out - When a Player is disconnected from the Server due to network connectivity issues.

1.9. Live - The commencing of game play that counts towards the Tournament results, beginning once all Players have joined the Server and set their status as ready to begin.

1.10. Map - One Left 4 Dead 2 virtual environment that forms one part of the overall Campaign. In each Map, each Team plays once as Survivors and once as Infected.

1.11. Match - One full Left 4 Dead 2 Campaign played by two Teams using the settings outlined in these Game Play Rules with the possibility of Overtime in the case of a Tie score.

1.12. Official - The designated individual(s) presiding over the Tournament and responsible for enforcing the Official Rules and these Game Play Rules.

1.13. Overtime - Extra game play necessary if the score is Tied at the end of the Campaign. Overtime consists of the third map in the same Campaign and continues as necessary until a Teams wins the Match.

1.14. Penalty - A punishment enforced by the Official of a Player/Team for violating the Official Rules or Game Play Rules.

1.15. Player - Any participant who meets the eligibility requirements and properly registers for the Tournament (as outlined in the Official Rules located at http://www.alienwarearena.com/event/zombie-onslaught).

1.16. Round - One session of play as either Survivors or Infected.

1.17. Score - Points accumulated by Teams and tracked automatically by the in-game system while playing through a Match.

1.18. Server - Any dedicated game server used for a Tournament Match utilizing the designated plug-ins and settings.

1.19. Survivors - The human characters in the Left 4 Dead 2 game.

1.20. Team - A Team consists of at least 4 Players (one of which is the Team Captain).

1.21. Team Captain - The leader of the Team responsible for creating a password and then providing the password to the other Team members so they can subsequently register individually for the Team. The Team Captain serves as the primary contact for such Team.

1.22. Tie - When the score is even at the conclusion of a full Campaign. In the case of a Tie, Teams play Overtime.

1.23. Warning - A verbal or written indication from an Official to a Player/Team that continued or subsequent actions could result in a Penalty.

1.24. Winner- An active Player on a Team that finishes the Tournament with placement (as described in the Official Rules located at http://www.alienwarearena.com/event/zombie-onslaught) which makes the Player eligible for a Prize.

2. Tournament Match Structure.

2.1. Double-Elimination Preliminary: The opening phase of the Tournament (the “Double-Elimination Preliminary”) will consist of online Double-Elimination (as defined below) play from February 1 to March 4, with the PC game Left 4 Dead 2. Teams will be sorted into 8 Double-Elimination brackets, each consisting of up to 16 Teams. Using the Alienware Arena site Teams will arrange with their opponents to play two Matches per week, by each Monday and Thursday. In this phase each Team will be scheduled to play a minimum of 2 Matches and up to 9 Matches, dependent on the number and order of wins a Team accumulates during the course of play. The Double-Elimination Preliminary will end when only one Team remains from each bracket and then those Teams will advance to the Tournament Finals (defined below).

2.2. Tournament Finals: The second and final phase of the Tournament (the “Tournament Finals”) will consist of online Double-Elimination (as defined below) play from March 8 to March 25 among 8 Teams with the PC game Left 4 Dead 2. The Tournament Finals when all the Double-Elimination Matches have been completed. In this phase each Team will be scheduled to play a minimum of 2 Matches and up to 7 Matches, dependent on the number and order of wins a Team accumulates during the course of play.

3. How to Win the Tournament.

The Double-Elimination Preliminary format will be Double-Elimination (“Double-Elimination”), where up to 16 Teams are randomly placed into each of eight brackets to play Matches against the other Teams. Upon losing the first Match, the Team will be moved to the loser’s bracket to play Matches against the other losing Teams. The winners stay in the winner’s bracket to compete against the other winning Teams of each Match. When a Team has accumulated 2 losses, they will be eliminated from the Tournament. When the winner and loser brackets are each down to one Team, those Teams compete to determine the winner. Having accumulated zero losses, the winner’s bracket Team will have to win one 1 Match, while the loser’s bracket Team will have to win 2 Matches to advance to the Tournament Finals phase.

The Tournament Finals format will also be Double-Elimination (“Double Elimination”) where 8 Teams are randomly placed into a bracket to play Matches against the other Teams. Upon losing the first Match, the Team will be moved to the loser’s bracket to play Matches against the other losing Teams. The winners stay in the winner’s bracket to compete against the other winning Teams of each Match. When a Team has accumulated 2 losses, they will be eliminated from the Tournament. When the winner and loser brackets are each down to one Team, those Teams compete to determine the winner. Having accumulated zero losses, the winner’s bracket Team will have to win one 1 Match, while the loser’s bracket Team will have to win 2 Matches to be considered the winner of the Tournament.

4. Match Scheduling.

4.1. Schedule: Using the communication tools available through the Alienware Arena control panel, it is up to Teams to negotiate their exact Match time, which can be any day and time as long as it is completed prior to the deadline day. Only communication through the website will be considered genuine and accepted by tournament Officials.

Failure to schedule and play any Match by the specified deadline day may result in a forfeit loss being issued against both teams. If one Team in particular is found to be unreasonably inflexible in determining a match time, in the judgment of an Official, that Team alone may be issued the forfeit loss.

4.1.1. Double-Elimination Preliminary Schedule:

Match 1 Deadline: Thursday, February 4 - Dead Center
Match 2 Deadline: Monday, February 8 - Swamp Fever
Match 3 Deadline: Thursday, February 11 - Dark Carnival
Match 4 Deadline: Monday, February 15 - Hard Rain
Match 5 Deadline: Thursday, February 18 - The Parish
Match 6 Deadline: Monday, February 22 - Dead Center
Match 7 Deadline: Thursday, February 25 - Swamp Fever
Final Deadline: Thursday, March 4 - Dark Carnival (potentially two matches)

The top team from each bracket (8 total) will advance to the Tournament Finals stage.

4.1.2. Tournament Finals Schedule

Match 1 Deadline: Monday, March 8 - Dead Center
Match 2 Deadline: Thursday, March 11 - Swamp Fever
Match 3 Deadline: Monday, March 15 - Dark Carnival
Match 4 Deadline: Thursday, March 18 - Hard Rain
Match 5 Deadline: Monday, March 22 - The Parish
Championship Deadline: Thursday, March 25 - Dead Center (potentially two matches)

4.2. Match Start Time: All Teams must have at least 4 Players log into the Match Network client within 15 minutes of each of their Match times. Forcing a Team to wait for Players is disrespectful and unsportsmanlike and thereby is subject to enforcement of a Penalty by the Official, up to and including a Match Forfeit.

4.3. Match Reporting: At the completion of each Match, Players from either team must report the match final score through their control panel on the Alienware Arena site. Players should report any forfeit wins via http://support.cevo.com.

Players are required to report all scores as accurately as possible. Intentionally reporting false or erroneous scores may result in having the Match overturned (regardless if the Match was played or not). Multiple violations of this rule will result in the Disqualification of the Team from the Tournament.

4.4. Match Delays: A Match may be delayed from starting only if a Player is encountering technical difficulties specific to usage of the Match Network client and is in contact with an Official to have their issue resolved. Under no other under circumstances will a Match delay be accepted, including but not limited to emergencies, power outages, Internet instability, etc.

It is the duty of a Team to use backup Players if other Players on the team cannot compete.

Teams may mutually agree to reschedule their Match to another day, as long as it is still completed by the specified deadline.

4.5. Forfeits: Forfeits will be issued for the following reasons only:

Teams that do not have their Matches scheduled and played by the Match deadline day.

*

Teams cannot field the required minimum number of Players needed to start a Match within fifteen minutes of a scheduled Match time.
*

Teams do not have enough members due to Players Disqualification.
*

Teams that have since become inactive or were otherwise removed from the Tournament.

Teams are allowed to have an unlimited amount of Forfeit wins during the Tournament.

5. Team & Player Handles. Handles containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Teams or Players found with offensive Handles will be contacted by an Official and asked to edit their Handle to something more appropriate. Team Handle changes are allowed at any time during the registration process, but are limited to 1 change per Tournament.

6. Sportsmanship. All Players will be required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which includes but is not limited to (racism, profanity, rude acts, vulgar acts, acts of belligerence, and disrespect of an Official) may be reviewed and is grounds for Player and/or Team Disqualification by an Official.

6.1. Rulings on unsportsmanlike actions are subject to the Official’s interpretation. If a Player and/or Team is found in violation of this rule the following actions may happen:

*

Minor infractions as judged by an Official: Warning
*

Severe or repeated minor infractions as judged by an Official: Disqualification

Any accusations of unsportsmanlike conduct by a Player or Team must be brought to the attention of the Official by filing a dispute following the Match in which the alleged action has occurred for investigation by presiding Official.

7. SteamIDs. All Players are required to have a valid SteamID when they register which can be obtained in-game. A Player may have their SteamID changed by contacting an Official only while Team rosters are open. It the responsibility of participating Players to verify their personal SteamID is correct upon registering. If a Player has not already entered a SteamID, they can have one entered at anytime.

7.1. Incorrect SteamIDs: It is the responsibility of both Teams to verify that the correct SteamIDs are in use prior to a starting a Match. Once a Match has begun a Team cannot dispute an incorrect SteamID.

8. Game Server Information and Requirements.

8.1. Servers: Teams are expected to use their own Servers, however a limited number of Servers will be made available, first-come, first-served, by contacting Support. Servers used must be located in the same time zone as the Conference in which the corresponding Teams are competing unless both Teams agree otherwise. A Team has the right to request to have half of the Match played on their chosen Server as long as it meets the other requirements.

8.2. Ping Imbalance: The difference between each Team's average pings should be no greater than 50 milliseconds. Pings must be confirmed by logging into the agreed upon Server and not through 3rd party tools such as HLSW, HLIT, or the Steam Server Utility. Loss and choke will in no way be an acceptable reason not to play in a Server; ping will be the only determining factor. If the difference between the average Team pings is less than 30 milliseconds, the Server is acceptable. If only one Server is acceptable under this rule, that Server must be used for the entire Campaign. If both Servers are unacceptable by the rule an Official must be contacted, and at that time the Official will determine what Server must be used for the Match.

8.3. Server Crashes: If a Server unintentionally crashes or is restarted while a Match is being played, all Rounds completed will count towards the final score of the Match. All remaining Rounds will be played on a new Server. This rule will continue to stand in the event of another Server crash or restart. If crashes continue, Teams should contact an Official for assistance.

8.4. Server Glitches: If the Server or part of the Server mod fails to function properly, the side of the Map that is malfunctioned on must be replayed.

9. Match Network Client. The “Match Network Client” is a client application that communicates with the Tournament database to verify Players, establish contact between opposing Teams, and ensure fair play. All Players must download, install, and utilize the Match Network Client to participate in the Tournament. Players are expected to be actively logged in and readied up in the Match Network Client for the complete duration of all Matches.

The Match Network Client is available for download at http://www.alienwarearena.com/account/client.

All Players are advised to download the Match Network Client prior to start of the Tournament to ensure it is working properly. If you experience technical difficulties with the Match Network Client please contact an Official immediately for assistance. If a Player is unable to utilize the Match Network Client despite the best efforts of an Official, then that Player will not be eligible to participate in the Tournament and a different Player on the Team will need to be used.

10. First Person Demos (Replays). All Players are required to record first person demos (replays) of all Matches. All Players are required to hold first person demos for the duration of the Tournament.

If a Player cannot provide complete first person demos upon the request of an Official, then the Player/Team applicable Rounds may be overturned from the Match.

11. Game Environment Requirements.

11.1. Client Commands: It is illegal to use any client commands that provide an advantage by altering the game environment in favor of the command user. Players are advised not to use any commands that may fall in this category. Penalties are subject to an Official’s discretion.

11.2. Configuration Files: Players are permitted to edit their user configuration files in the native game directory. Players are not allowed to have any other configuration files inside the native game directory. A Player who violates this rule may have all their Matches overturned depending on the severity of the violation in the judgment of an Official.

11.3. Outside Applications: The use of any third-party application and/or program to influence of manipulate the game environment is strictly prohibited. Any violations will result in a Disqualification of offending Players and their Team.

11.4. Sprays: Players will be allowed to use any of the sprays available by default within the game.

11.5. Models, Skins, and Sprites: All Players must use default models, skins, sprites, and sound files. If any Player is found to be using any non-standard models, skins, sprites or sound files they and their Team will be Disqualified from the Tournament.

12. Game Play.

12.1. Match Settings: Default Server settings for versus mode will be used with the custom ready-up config available for download at http://www.alienwarearena.com/event/zombie-onslaught/files/.

12.2. Maps: The following Maps will be used during the Tournament: Dead Center, Swamp Fever, Dark Carnival, Hard Rain, and The Parish.

12.3. Minimum Players: No Team will be allowed to start a Match with less than four Players, which is the required minimum number of Players. If Players leave after the Match has begun, the Team may continue to play without them.

12.4. Roster Changes: Roster changes, including additions or removals of Players are allowed until Thursday, February 4th and then on each subsequent Friday, Saturday and Sunday up until the final lock on Sunday, February 31st. To have a roster change done, use the website or contact an Official.

12.5. Starting Side: Teams will randomly be assigned either home or away status. The home team has the option of which server to start on and what side (Infected or Survivor) to start as.

12.6. Breaks: After finishing a Map, Teams are allowed an optional 5 minute break.

12.7. Match Restarting: Once a Match has started, Teams are not allowed to restart the Match, unless a Player drops from the Server within the first minute of play.

12.8. Match Pausing: Match pausing is required for up to 10 minutes at a time and should be used in the spirit of sportsmanship. Teams are required to pause their servers if requested for any of the following reasons:

*

A Player on one of the respective Teams experiences network issues
*

If the Server experiences extreme network issues
*

A Player Lags Out

12.9. Ties / Overtime: In the instance of a Tie score, Overtime must be played. Overtime consists of the third Map of the given Campaign. If the score is still Tied after the first Overtime, then the Overtime process will be repeated with the next Map in order until a Team is deemed the winner. No Tournament Match may end in a Tie.

12.10. Game Chat: Game chat is permitted as long as it is done in a sportsmanlike manner. All chat should nonetheless be kept to a minimum. Chat violations fall under unsportsmanlike conduct and may be disputed, resulting in an Official enforcing a Penalty.

13. Match Media Coverage Guidelines. Sponsors reserve the right to utilize Match broadcasting which may include shoutcasting, spectator tools, IRC, ScoreBots or any other media. By registering for this Tournament, each Player consents to allow their image, performance, media, and likeness rights to be used.

14. Game Exploits and Violations. It is illegal to intentionally utilize any game exploits. Game exploits include, but are not limited to, the exploits and violations defined in this section. For any exploits used that are not explicitly covered, Officials have discretion to determine the intention and extent of the violation and Penalty.

14.1. Violations: Violations may result in Forfeit or Disqualification of a Player or Team, and/or points being revoked or overturned from the Match score. Officials have full discretion to determine if a Team or Player has violated any rule. If any clarification regarding game violations is needed, the Player or Team should consult with the Official prior to the start of a Match.

14.2. Instant Kills: All instant kills, including by Chargers and Smokers (death pulls), are permitted.

14.3. Illegal Map Positions: Players are not permitted to occupy any of these areas:

- Sitting in any area unreachable by a tank while an enemy tank is active

- Sitting in any position that is not reachable by regular zombies

- Sitting anywhere (other than Safe Rooms) where the Infected cannot attack Survivors

- Sitting anywhere that hinders progression of a map event/crescendo

14.4. Illegal Actions: Players are not permitted to do any of the following actions:

- Causing a crescendo event to not trigger

- Blocking the path of the Survivors with a car, tree, or any other moveable object which prevents them from advancing

- Any method of circumventing the Infected spawn timer

- Jumping with the hunter in such a manner as to artificially increase the damage of pounces (known as 'bunny hopping').

- Using map exploits to bypass the intended Survivor pathing, or skipping portions of any event/crescendo.

14.5. Clipping: Clipping is when a Player is either boosted through a solid layer, or when a Player manipulates him/herself so that they can see through, move, or attack through any solid entity that they typically should not be able to such as a box or wall.

14.5.1. Tank Clipping: It is against the rules for a tank to attack through walls.

14.5.2. Hunter Clipping: It is against the rules for a hunter to jump through a crack in a manner that clips through a solid layer.

15. Dispute Rights, Requirements, and Guidelines.

15.1. Dispute Process: A Team has the right to Dispute any Player(s) or Team that they feel is in violation of these Game Play Rules. A Team may Dispute up to one opposing Player per Match. All Disputes must be filed within 1 hour following the completion of the Match through a presiding Official. A Match must be reported regardless of whether a Dispute is being filed. If a Dispute is filed too late, the Dispute may be disregarded.

15.2. Evidence Requests: If a Dispute has been filed, Officials may contact Players/Team(s) involved in the Dispute to request additional evidence (beyond the replays that must be uploaded). If so the Players/Teams will then have 24 hours to begin submitting all requested evidence to the Official in charge of the Dispute.

15.3. Discussion of Disputes: Disputes should only be handled in private between the Officials and those Teams/Players directly involved. Raising a Dispute as a public matter for the purpose of appealing, criticizing, or complaining about the verdict may result in Player or Team Disqualification and/or Match Forfeit, depending on severity and malicious intent as determined by the Official.

16. Contacting Officials. Officials will be available to contact via e-mail, live web support (http://support.cevo.com), and Ventrilo at texas.cevo.nationvoice.com port 4000.

17. Exploitation of Rules. If a Team attempts to manipulate or exploit these Game Play Rules in any way other than for its intended use, Officials reserve the right to make a final ruling on the rule in question for the given Match and\or Dispute.

Camarada Candiotti
02-02-2010, 05:40 PM
I'm online mostly everyday after 7 pm sometimes early ... and if you see me on STEAM just message me .. i might be at work or at home .. but i will reply as soon as i see it ..... please let me know if any changes

diabolical
02-02-2010, 09:20 PM
Round Round 1, Dead Center
Deadline Thu, Feb. 4th
Home Team NoStrats Gaming
Away Team The Rushing Party
This match is scheduled for:
Wednesday, February 3rd at 9:00 PM CST

This is officially confirmed for tomorrow. So it would be 10:00 PM EST for those of us who don't know how to convert. I spoke to Rooster who is the captain for their team and they don't have a roster. Someone get with Yihya and see if we can free up and configure our server for the tournament.

iRobot
02-02-2010, 10:06 PM
Stan, Camarada, dco and Kata

you guys should install this program before hand.. we need to use when we are having a match.


http://www.alienwarearena.com/account/client/

Camarada Candiotti
02-02-2010, 10:39 PM
already done .. sir ... !! i thought we were goign to play it today :-D